Wednesday, February 20, 2013

Shape


A shape is an enclosed space that is defined by its outline.



Naturalism

Naturalism in art is the way shapes, colors, and forms are depicted as they may be in nature. In this picture from Ni no Kuni, the forest scenery can clearly be seen in how it attempts to accurately portray nature. 

Pederson, Eric. "Ni No Kuni E3 2012 Demo Hands-On." ManaTank RSS. N.p., 15 June 2012. Web. 20 Feb. 2013.  http://manatank.com/2012/06/ni-no-kuni-e3-demo-hands-on/


Idealism
Idealism is the idea of perfection of beauty and form defined by society, an individual, or culture. Many role playing games, such as Guild Wars 2 featured below, give the player the option of customizing their own personal character. With this option, the player is able to create their own  ideal image, within the parameters that the game provides. 

Kain, Erik. "'Guild Wars 2' Review - Part 3: Six Things ArenaNet Gets Right - Or Very Nearly Right." Forbes. Forbes Magazine, 09 Sept. 2012. Web. 20 Feb. 2013. http://www.forbes.com/sites/erikkain/2012/09/09/guild-wars-2-review-part-3-six-things-arenanet-gets-right-or-very-nearly-right/

Curvilinear Shapes
Curvilinear shapes are forms that are made through the use of curves and flowing lines or contours. In the picture below from a dungeon in Tales of the Abyss, the whole structure of the platform as well as the interior platform are made of curved and flowing lines. 

Azizmb. "Tales of the Abyss 3DS Review." Game Crunch. N.p., 1 Mar. 2012. Web. 21 Feb. 2013. http://gamecrunch.co/2012/03/01/tales-of-the-abyss-3ds-review/


Sunday, February 17, 2013

Line



A line is the beginning of all design and shape. It starts with a single point and continues on to create the first dimension.

Sheard, Dominic. "Star Ocean: The Last Hope Xbox 360 Review." Darkzero RSS. N.p., 6 Sept. 2009. Web. 17 Feb. 2013. http://darkzero.co.uk/game-reviews/star-ocean-the-last-hope-xbox-360/


The picture above is filled with all the various types of line that are used in the game world of design. Three specific types of lines are the implied line, the psychic line and the cross contour line. 


Implied Line

The implied line is not in fact an outright drawn line that the eye can see, but a line formed by a certain direction created by the artist for the observer to follow. The picture below from Ogre Battle 64: Person of Lordly Caliber, has such an implied line formed by the rows of people standing in the hall. The eye is drawn to a vertical implied lines as well as horizontal implied lines. 



Menashe. "The 100 Best N64 Games." Nintendo Enthusiast. N.p., 12 July 2012. Web. 20 Feb. 2013. http://nintendoenthusiast.com/6731/best-n64-games/2/





Psychic Line

The psychic line is a line created not by a drawn line or points that lead the eye, but by the feeling that the line conveys between two points or elements. In the picture below from Tales of Graces F, this invisible line can be clearly felt by Asbel, the male character's gaze towards Sophia, the purple-haired girl. The line of sight is immediately drawn towards this line despite not being actually physically drawn. 


Mirkovich, Matt. "Review." Gaming Nexus. N.p., 4 Apr. 2012. Web. 17 Feb. 2013.  http://www.gamingnexus.com/Article/Tales-of-Graces/Item3416.aspx



Cross Contour

The cross contour line are lines that curve in a vertical and a horizontal pattern that are drawn at various angles to convey a three dimensional form. Below is a character made out of wood from the game Tekken. It is easy to see the various curves and contours that make up his body that make him very defined. 


GamesRadar. "28 of the Most Favourite Video Game Trees Ever." Page 2 -. N.p., 23 June 2011. Web. 20 Feb. 2013. http://www.gamesradar.com/28-of-the-most-favourite-video-game-trees-ever/?page=2