Monday, March 18, 2013

Design Problem - 3 sketches

Design Problem - Rough three sketches

The three sketches below:


Three sketches for game covers. Personal sketch by Stephanie M. 17 March 2013. 


Design principle: Emphasis and Focal Point (contrast and placement?)

Design elements: Color (complementary/emotional?)
                                   Value (emphasis/contrast?)


1. One idea was to have a spy game where an androgynous (most likely female, but making it not a main focus) character who travels the world attempting to become a master of disguise and has to learn about places and people in order to do so.  


2. The second idea was to have a very normal girl (a more realistic looking girl to promote body image) strive to protect her friend using her book smarts to save the day. Tentatively, it would be about fairies and would involve research on folklore and things such as flowers and herbs. The main character is very curious, head-strong and loves books.


3. The third idea was to have a fantasy adventure type game where the main character is a girl questing across the lands with her best friend saving innocents, fighting ‘monsters’, and looking for the mysterious floating castle.


Out of these three concepts it boiled down to two:
- make an androgenous character and focus on a neutral character both genders could like
- make a more positive feminine character, but risk losing the male audience.

For the purpose of the design problem, the princess design was chosen in order to focus more on a positive and obvious female main character. 

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