Design Problem Research
The original design problem
was to create a game for women who play or want to play video games in a teenage and up age group without losing too many male players, but to keep the female main
character a positive model for women. It seems that this is not as easy a premise as it sounds to be.
Here is a personal game collection and it has singled out games played in two categories.
Games that give a chance of playing a female character:
My games. Photo taken by Stephanie M. 17 March 2013.
Games that have a female main character:
Final Fantasy 10 game. Photo taken by Stephanie M. 17 March 2013.
The results were 7 to 1.
Online research for the concept:
An article by Becky Chambers written in November 2012 titled: "Why Games With Female Protagonists Don't Sell, and What it Says About the Industry." The link to the article can be found here: http://www.themarysue.com/why-games-with-female-protagonists-dont-sell-and-what-it-says-about-the-industry/. According to her, EEDAR (or Electronic and Entertainment Design and Research) conducted a study in 2012 where out of 669 games, 300 gave an
option to play a female character and of these games, only 24 games had a
female only protagonist. This is shocking, perhaps, but the video game industry
feels making female-only games is risky. Chambers writes, "Zatkin found that female-led games received roughly 40 percent of the marketing budget as male-led games." She goes on to reveal the reasoning for this is simply that the game industry is afraid games with female leads will not make a profit.
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